I am a qualified South African Game Artist
and Designer with a love for interesting narratives,
intricate art and fun mechanics

I have completed my Bachelor's degree and am currently working towards my Honour's degree, where I am focussing on bringing narrative storytelling into modern day technologies, specifically through the use of Virtual and Arugmented Reality.

Recent Work

It Rained That Day

Fix the distorted memories of a man recounting the story of how he fell in love.

L4-N4 Security Droid

A piece I worked on combining machine components with organic material.

TL34 Surveillance Droid

A Droid I created for a Game Project (Recondite).

Magical Maze

Multiplayer Game where wizards choose to either help or hinder each other.

In The Mist

Matte Painting concept art created for a game project.

A Bitter Pill

Submission for Ludume Dare 44 Game Jam.

Yeet the Sheep

VR project where the player delicately places sheep inside barrels.

Gladiator Weapons

A set of Gladiator weapons I made for a game project.

Bin’du

An Amphibious alien species character.

Education

Bachelor of Film Arts (Animation Arts)
Major in Game Design
Open Window
2019

BA(Hons) Visual Communication
Open Window
2020

Awards

Second Year

Pangolin Nomination for Most Innovative Second Year Project
Pangolins are usually reserved for third year students, and this is the only second year category. I was one of 3 people nominated.

Third Year

Pangolin Nomination for Most Exploratory Film Arts Project
This Pangolin can be awarded to any student from the Film Arts School, not just the Game or Animation students.
'It Rained That Day'

Pangolin Winner for Best Game Art
This Pangolin was awarded for my final year game, It Rained That Day.

Skills

Software

Unity
Blender
Substance Painter
ZBrush
Adobe Suite
Visual Studio

Hard Skills

3D Modelling
Texturing
Animation
C# Development
Game Design
Sculpting
Script Writing

Soft Skills

Leadership
Communication
Research
Organisation
Imagination